﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

using RakNet;

namespace MMOEng.Packets
{
    public enum PacketType : byte  
    {
        P_IDREQ = (byte)DefaultMessageIDTypes.ID_USER_PACKET_ENUM + 1, //Request the next guid from the server
        P_DELTAU = (Byte)DefaultMessageIDTypes.ID_USER_PACKET_ENUM + 2 //Tell the server that a component's values have changed
    };
}